Friday, June 16, 2006

e-hobby knowledge management using semantic web and e-learning technologies

learning in hobbies

co-operative learning - learning by reusing, sharing experience and building knowledge together
Learning design management of {roles, event, environment/resources}

Role has resource->equipment

some example domains:

photographing
wine tasting
Badminton
FriendGroup's other fooling-about

Futher thought - distributed/multi-user system where each individual in the role profile can contribute annotation by publishing new instances (centralised or on their side). These new instances may have connections to other exisiting instances somewhere else, which facilitates interacting and sharing. ePrint is a good example where one individual's contribution in annotation can be also shown up / reused in other individuals' (co-authors) territory.

Learning DSLR photograghing - Driven by Semantic Web and Flickr
EXIF ontology - incoperate a concept hierachy of the EXIF properties from several main stream DSLR.
Use a EXIF web service that is driven by flickr API to retrieve EXIF data from a given JPEG url.
use the result to populate the EXIF ontology for an exif instance that describes the photo's exif attributes.
social network analysis based on flickr data, FOAF based on comments, etc.